State Machine Language

This State Machine Language is based on concepts found in Steve Rabin's book "AI Game Programming Wisdom". It is a robust way to structure a state machine with a simple language. It provides structure and concepts that make programming games easier. A message system is built in to handle the problem of communication between AI game objects.

Check out the Unity Asset Store page: https://assetstore.unity.com/packages/tools/ai/state-machine-language-239680

Documentation

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